Shocker Sport Glacier-AT board Adjustment ZDSPB.com > Tech index > Shocker Sport > Adjusting and maintaining > Electronics adjustment -> Glacier-AT board

Note: This is only a guide for HOW to adjust the board. Information regarding WHAT to set adjustments at can be found on the Setting Electronics and Pressure mainpage.

Board Operation:
To activate the board, use the large toggle switch located at the front of the marker. Once activated, the blue LED on the left side of the circuit housing will blink and light up. Be sure you don't hold the trigger while turning the board on, or it'll enter programming mode instead. If your marker doesn't have the blue LED on the side, you will have to use a drill to drill a small hole so it can be viewed. This isn't required, but it does help.
After being turned on, the marker is immediately ready to fire.

The board features an adjustable trigger microswitch position. This is accessed by separating the circuit housing from the body, and screwing the two microswitch board screws in or out. Using these adjustments, you're able to make the trigger pull as long or short as you wish.

Glacier board diagram

Timing:
Adjustment of the Glacier-AT boards (AT stands for advanced timing) can be carried out in two ways, either by manipulating the DIP switches on the surface of the board, or by using the board's trigger timing method. The trigger programming method is called the AT mode, and the DIP switch settings will be ignored while the AT mode is enabled. If AT mode is disabled, the board will use the settings given to it by the DIP switches.

Located on the surface of the board are two DIP switchbanks, which I chose to refer as the upper and lower switchbanks. Each bank contains four DIP switches each. This diagram shows the functions of the eight total switches. The left position is on and the right position is off.
DIP switches
According to the above diagram, switches 3 and 4 in the upper switchbank control the Shocker's maximum rate of fire (in balls-per-second). Switch 2 in the upper bank toggles AT programming mode to enabled or disabled. Switch 1 is the semiauto tournament lock for the board's firing modes; turning this switch on will lock the marker in semiauto.
The lower switchbank controls the timing for the fire and bolt solenoid pulses. Adjusting the fire solenoid pulse will control the 3000 solenoid (fire piston) whereas the bolt solenoid pulse controls the 4000 solenoid (bolt piston).

The following table shows the settings for the max ROF (controlled by switches 3 and 4 in the upper switchbank).

Maximum ROF:
8¾-bps
9½-bps
10½-bps
11¼-bps
Switch 4
off
off
on
on
Switch 3
off
on
off
on

The following table shows the settings for the fire solenoid pulse time (controlled by switches 3 and 4 in the lower switchbank). This controls the amount of time the fire piston remains open.

Fire solenoid pulse time:
5-ms
8-ms
12-ms
15-ms
Switch 4
off
on
off
on
Switch 3
off
off
on
on

The following table shows the settings for the bolt solenoid pulse time (controlled by switches 1 and 2 in the lower switchbank). This controls the amount of time the bolt will stay in the open position for the next ball to load.

Bolt solenoid pulse time:
70-ms
85-ms
105-ms
120-ms
Switch 2
off
on
off
on
Switch 1
off
off
on
on

Advanced Timing (AT) Mode:
When switch 2 in the upper switchbank is enabled, the board will allow you to use Advanced Timing mode (AT mode). This allows you to control and adjust the marker's firing times by navigating adjustment menus and adding/subtracting milliseconds from the settings. To enter AT mode, hold the trigger while turning the board on. The LED will blink once then go off, letting you know you can release the trigger. Once this happens, you have to click the trigger the number of times corresponding to the setting you wish to adjust. These are called the timing registers.
1. Firing mode
2. Burst mode
3. Fire solenoid pulse time
4. Fire solenoid close delay
5. Bolt solenoid pulse time (bolt open time)
6. Maximum ROF
After you click the trigger to select one of these amounts, the LED will flash once.

The first two registers (fire mode and burst mode) control the firing mode of the marker. The other four registers (solenoid pulse and close delay times) are called the timing registers and are used to control the firing of the marker's internals.

Firing Mode Registers:
If you selected the fire mode or burst mode register (registers 1 or 2) you'll be expected to choose a firing mode, then the marker will exit programming mode in whatever mode you selected, and you'll be ready to fire the marker. After selecting register 1 (fire mode), click the trigger the number of times corresponding to your desired firing mode:
1. Sniper mode: The Shocker will fire when the trigger is pulled, but it'll wait until the trigger is released before recocking the bolt. This is designed to reduce recoil to the smallest possible amount.
2. Turbo mode: This will assist your fire rate depending on how quickly you shoot.
3. Autoresponse: Fires on the trigger's pull and release.
4. Fullyauto: Fires continuously as long as the trigger is compressed.

If you selected the burst mode (register 2), you will then have to click the trigger the number of times corresponding to the number of shots in your burst. For example, click the trigger 3 times for a three-shot burst, or 6 times for a six-shot burst, etc.
To select a regular semiauto mode, enter the burst mode and set it to "1" (this is effectively a one-shot burst).

Timing Registers:
If you select any of the four timing registers (registers 3, 4, 5 or 6), you will then have to click the trigger the number of times corresponding to the action you wish to take...
1. Add to the current amount.
2. Subtract from the current amount.
3. Set the new amount exactly.
After you click the trigger to select one of these actions, the LED will blink twice.

Now you're ready to set the new timing setting. Simply click the trigger any number of times, each click corresponding to one millisecond difference. The fire solenoid pulse, fire solenoid close delay, and bolt solenoid pulse are all adjusted in one millisecond intervals; the maximum ROF setting is adjusted in balls-per-second intervals.
· If you selected "add to" then the number to millisecond trigger clicks will be added to whatever the setting was already set at. For instance, if the setting is set to 10-ms, and you click the trigger 2 times, the new setting will be 12-ms.
· If you selected "subtract from" then the number of millisecond trigger clicks will be subtracted from whatever the setting was already set at. For instance, if the setting is set to 10-ms, and you click the trigger 2 times, the new setting will be 8-ms.
· If you selected "set exactly" then the number of millisecond trigger clicks will be stored as the new setting. For instance if you click the trigger 7 times, the new setting will be 7-ms. It doesn't matter what it was set at before you inputted the new setting; the new setting is overwritten and the old one is erased.
Register 3 controls the fire solenoid pulse time, and will affect the amount of time the fire piston stays open. Register 4 controls the fire solenoid close delay time, which is the amount of time after the fire solenoid closes that the board will wait before opening the bolt. This setting is necessary because the fire piston takes a few milliseconds to reset and close the valve. This is set to 9-ms on the stock SP boards however you can usually get away with a minimum of 6-ms or above (depending on the marker). Register 5 is the bolt solenoid pulse time, which is the amount of time the bolt will stay open, waiting for the next ball to load. This should be set low for a fast loader or higher for a slow one.
After you input the new amount, you will be returned to the main menu where you can select another register to adjust (1-6).