Shocker/Nerve Tadao M6 Board Adjustment ZDSPB.com > Tech index > Shocker SFT > Adjusting and maintaining > Electronics adjustment > Tadao M6 board
ZDSPB.com > Tech index > Nerve > Adjusting and maintaining > Electronics adjustment > Tadao M6 board

Users of the Tadao Shocker board can use this page (or their Tadao manual) to operate and adjust it.

Note: This is only a guide for HOW to adjust the board. Information regarding WHERE to set adjustments at can be found on the Setting Electronics and Pressure mainpage.

Upgrading: This is the most current version programming available.

Original manual: Tadao Musashi6

Board Operation:
To activate the board, simply push the power button once (don't hold it). The board will instantly be ready to fire and the eyes will be enabled. If the eyes detect a loaded ball in place, the board will allow you to fire; if there isn't a ball loaded then it won't fire. There isn't a forced shot like the stock boards (which is used to clear the chamber...this is only necessary on the stock boards). To deactivate the board, hold the power switch in until the LED turns off (this will be after approximately two seconds).

As said, the eyes are enabled when the marker is first activated. You can toggle between eyes on and off by pressing the power button at any time. The eyes will then be disabled and the board will be capped at whatever you set the max ROF to (in the timing section). When no ball has loaded (or no ball is detected), you can force a shot by holding the trigger for half a second. While the eyes are active, the maximum rate of fire will be unlimited.

The board tracks the movement of the bolt from shot to shot and uses this informaiton to optimize the firing cycle and tell if there's an eye problem or not. Therefore, if you aren't actually cycling the bolt with paint and air while the eyes are active, the ROF will be put into fault mode and the max speed will be capped. The board will fire much faster when there is paint and air present.

Programming:
All settings are stored electronically. To adjust the programming, the tournament lock must be off. This is controlled by pressing a push-button switch on the surface of the board. Pressing the switch toggles between locked and unlocked. When the board is locked, the programming LED will flash red; when unlocked the LED flashed green.

Tadao timing

1. To enter programming mode, turn the board on while holding the trigger. If you have done this successfully, the programming indicator LED will blink a variety of colors then hold solid green (this denotes the first setting in the programming mode).
2. The LED is used in correspondance with the trigger to adjust the settings. Clicking the trigger will cycle through a list of timing settings, each denoted by a different color on the programming LED. Once you reach the last setting, clicking the trigger once again will loop back to the first setting.
3. Once you arrive on your desired setting noted by the LED color, hold the trigger down for approximately two seconds. The LED will then blink the current setting back to you.
4. Once it stops blinking, you have two seconds to click the trigger the desired number of times for the new setting. The LED will light to signify when a trigger click has been noted.
5. When you reach your desired amount, wait for two seconds, then the new setting will be stored. You will then be returned to the settings menu where you can adjust another setting to alter.
6. When you're done programming, hold the power switch for two seconds to exit programming mode. You can then push it again to turn the board back on to shoot, if needed.

Debounce (solid green): Debounce is used to determine the length of the time interval through which no trigger activity is seen by the firing software, wherein the board will then accept new trigger events to fire the marker. This is adjusted between 1 and 25 milliseconds, in 1/2 millisecond intervals. Meaning, the first setting is 0.5-ms, second is 1-ms, third is 1.5-ms, etc etc. The default setting is 10 (5-ms).

Dwell (solid purple): Dwell is the amount of time the solenoid remains open, thus the time the bolt remains forward. Dwell is measured in milliseconds and can be adjusted between 1 and 20-ms, with a default of 14-ms. Note that most aftermarket Shocker bolt kits require a higher dwell setting, which can be viewed on the Shocker electronics mainpage. Never set your dwell below 6 milliseconds as the solenoid is not designed to cycle at this rate.
How many miliseconds long is my dwell if I had my stock board set to chirps?

Loader delay, aka eye holdoff (solid yellow): Loader delay is the amount of time that the board will wait to accept new trigger events, after the paintball has been detected in the chamber. Loader delay is measured in milliseconds and can be adjusted between 1 and 50, with a default of 2-ms.
Anti-mechanical bounce, aka AMB (solid blue): This is a setting used to help prevent the trigger switch from bouncing closed and open due to recoil by the marker firing. AMB can be adjusted between 1 and 5, with a default of 2. A setting of 1 will disable the AMB feature.

Anti-bolt stick dwell, aka ABS dwell (solid red): ABS is a feature that will add a certain number of milliseconds to the dwell amount of the first shot you fire, if the marker rests idle for 10 seconds or more. This added dwell is designed to prevent any sort of pneumatically-created FSDO (first shot drop off). ABS is adjustable from 1 to 10 milliseconds with a default of 1. Note that a setting of 1 will disable the ABS feature.

Fire mode (solid white): Tadao Musashi5 boards are equipped with five separate firing modes:
1 - Semiautomatic fire, unlimited ROF with eyes on; 20-bps cap with eyes off.
2 - Semiautomatic fire, capped at whatever the mROF is set to (solid teal). This caps both the eyes on and eyes off.
3 - PSP ramping mode, capped at whatever the mROF is set to (solid teal). The first three shots are semiauto, afterwards any additional shots are ramped to the mROF as long as you fire at least the minimum ramping speed (flickering yellow). One-second reset buffer.
4 - PSP burst mode, capped at whatever the mROF is set to (solid teal). The first three shots are semiauto, afterwards any additional trigger pulls will fire two shots for each pull as long as the trigger is continuously pulled and released. One-second reset buffer
5 - NXL fullyauto, capped at whatever the mROF is set to (solid teal). The first three shots are semiauto, afterwards the board will continuously fire fullyauto so long as the trigger is held down. One-second reset buffer.

Maximum rate of fire (solid teal): This setting applies to all firing modes except uncapped semiauto. The ROF cap is adjustable between 14 and 20-bps, in 1/4-ms increments. The default setting is 4, which will yield 14.75-bps. The following chart shows the even balls-per-second equivalents to the settings on the board.

Rate of fire: Teal setting:
14-bps 1
15-bps 5
16-bps 9
17-bps 13
18-bps 17
19-bps 21
20-bps 25
unlimited 26

Eye mode (flickering green): The board is equipped with two eye modes:
1 - Delayed mode: If no ball is loaded when you pull the trigger, the marker will automatically fire after 1/2 second. This is useful if your detents are malfunctioning, or if you're using a sound-activated hopper (keeps the loader feeding even if nothing loads).
2 - Forced mode: The marker will only fire if there is a ball in place when the trigger is pulled (basically). You can force a shot if nothing has been loaded by holding the trigger for 1/2 second.

Cycle percentage filter (flickering purple): This is a special adjustment that varies the length of time during a firing cycle when the board will buffer a new shot to be fired after the current shot takes place. This is useful to help control unwanted bounce. The cycle percentage filter is adjusted between 0% filtered and 90% filtered.
1 - CPF disabled
2 - 10% of the firing cycle must carry out before a new shot is beffered.
3 - 20%
4 - 30%
5 - 40%
6 - 50%
7 - 60%
8 - 70%
9 - 80%
10 - 90%

Ramp activation speed (flickering yellow): This is only used in the PSP ramping mode (fire mode three). This is the minimum speed that you must fire in order to maintain ramping.
1 - Fire 4-bps to activate ramping
2 - 5-bps
3 - 6-bps
4 - 7-bps
5 - 8-bps
6 - 9-bps
7 - 10-bps
8 - 11-bps
9 - 12-bps

Gangster mode (flickering blue): This is a Tadao variation of the "breakout" mode found on other boards. Gangster mode is used to select which, of the first three shots, can be fired as fullyauto if the trigger is held down. For instance, if Gangster mode is set to 1, the first shot you fire when turning the board on will be fullyauto if you hold it down. After that, the rest of the shots will be fired according to the mode you're currently using.
Gangster mode is illegal in each and every organized tournament series out there, at the time of this writing. Please keep that in mind when using it.
Gangster mode can be adjusted between the first shot (1), second shot (2), or third shot (3). To turn Gangster mode off, set it to 4.

This is a video I made of an example of the programming. In this video I decrease dwell by four milliseconds.
Please note that this video is actually the programming video for the M5 version. The only difference between M5 and M6 is the addition of gangster mode (flickering blue).
Tadao programming (right click, save as)