Virtue Ion board adjustment ZDSPB.com > Tech index > SP Ion > Adjusting and maintaining > Electronics adjustment > Virtue Ion board

Note: This is only a guide for HOW to adjust the board. Information regarding WHAT to set adjustments at can be found on the Setting Electronics and Pressure mainpage.

Upgrading: This is the current version of the Virtue board. No upgrades are necessary.

Original manual: Virtue Ion board

Board Operation:
To activate the board, press the power button and it will activate (board indicator LED lights up). If you have transparent grips, you'll also notice the internal LED on the board light as well. The board is now active and ready to fire; the eyes will be enabled. If the eyes detect a loaded ball in place, the board will allow you to fire; if there isn't a ball loaded then it won't fire. To toggle to eyes off mode, hold the power button for another second (the LED will start to blink). To deactivate the board, hold the power button for another second until the LEDs turn off.

As said, the eyes are enabled when the marker is first activated. When no ball has loaded (or no ball is detected), you can force a shot by holding the trigger for half a second. While the eyes are active, the maximum rate of fire will be unlimited.

The board tracks the movement of the bolt from shot to shot and uses this informaiton to optimize the firing cycle and tell if there's an eye problem or not. Therefore, if you aren't actually cycling the bolt with paint and air while the eyes are active, the ROF will be put into fault mode and the max speed will be capped. The board will fire much faster when there is paint and air present.

The LED denotes board status as follows:
Solid blue: ball loaded; ready to fire
Solid red: no ball loaded
Flickering blue: Eye malfunction; eyes put into fault mode
Flickering red: eyes disabled

If the LED lights up yellow when you first turn the board on, the battery is low and should be replaced.

Programming:
All settings are stored electronically. To adjust the programming, the tournament lock must be off. This is controlled by pressing a push-button switch toward the bottom of the board. Pressing the switch toggles between locked and unlocked. When the board is locked, the programming LED will flash red; when unlocked the LED flashes green.

1. To enter programming mode, turn the board on while holding the trigger. If you have done this successfully, the programming indicator LED will blink a variety of colors then hold solid green (this denotes the first setting in the programming mode).
2. The programming LED is used in correspondance with the trigger to adjust the settings. Clicking the trigger will cycle through a list of settings, each denoted by a different color on the LED. Once you reach the last setting, clicking the trigger once again will loop back to the first setting.
3. Once you arrive on your desired setting noted by the LED color, hold the trigger down for approximately two seconds. When it goes out, as soon as you release the trigger the LED will blink the current amount back to you.
4. Once it stops blinking, you have two seconds to click the trigger the desired number of times for the new amount. The LED will light to signify when a trigger click has been noted.
5. When you reach your desired amount, wait for two seconds, then the new setting will be stored. The new setting will blink back to you to verify. You will then be returned to the settings menu where you can adjust another setting to alter.
6. When you're done programming, hold the power switch for two seconds to exit programming mode. You can then push it again to turn the board back on to shoot, if needed.

Firing mode (soLid purple): Virtue boards are equipped with seven separate firing modes. All modes are capped by the mROF setting (blinking red).
1 - Semiautomatic fire
2 - PSP ramping mode: the first three shots are semiauto, afterwards any additional shots are ramped to the mROF as long as you fire at least the minimum ramping speed (solid red). One-second reset buffer.
3 - NXL fullyauto: the first three shots are semiauto, afterwards the board will continuously fire fullyauto so long as the trigger is held down. One-second reset buffer.
4 - Ramping mode: ramps the rate of fire to the mROF once you reach the ramp activation speed. Uses the ramping percentage setting to determine the speed of the increase (flickering blue)
5 - Autoresponse: fires on the pull and release of the trigger pull.
6 - Fullyautomatic: marker fires continuously as long as the trigger is compressed.
7 - Breakout ramping mode: the first shot will be fullyauto if the trigger is held down. After the first shot is released, the board fires using the ramping mode described above.

Debounce (solid green): Debounce is used to determine the length of the time interval through which no trigger activity is seen by the firing software, wherein the board will then accept new trigger events to fire the marker. This is adjusted between 1 and 30 milliseconds, in 1-ms intervals. The default setting is 5-ms.

Ramp activation speed (solid blue): This is the minimum speed that you must fire in order to activate and maintain any of the ramping modes. This is adjusted between 5 and 15-bps, in 1-bps intervals. Therefore, a setting of "1" will equal 5-bps, "2" will equal 6-bps, etc etc. Thed efault speed setting is 5-bps.

Ramping percentage (solid white): This is the speed by which your rate of fire will increase, for the Ramping mode only (firing modes 4 and 7).

Percentage:
Flickering
blue setting:
Percentage:
Flickering
blue setting:
Percentage:
Flickering
blue setting:
Max loader 1 40% 8 75% 15
10% 2 45% 9 80% 16
15% 3 50% 10 85% 17
20% 4 55% 11 90% 18
25% 5 60% 12 95% 19
30% 6 65% 13 100% 20
35% 7 70% 14 200% 21

The default is 1, which is the max speed your loader will feed.

Dwell time (solid red): Dwell is the amount of time the solenoid remains open, thus the time the bolt remains forward. Dwell is measured in milliseconds and can be adjusted between 5 and 50-ms, with a default of 25 (30-ms). Please note that dwell starts at 5-ms, NOT 1. Therefore, a setting of "1" will equal 5-ms, "2" will equal 6-ms, etc etc.

How many milliseconds long is my dwell if I had my stock board set to blinks from the bottom?

Eye holdoff (solid teal): This setting is the amount of time that the board will wait to accept new trigger events, after the paintball has been detected in the chamber. This setting is measured in 1/2-millisecond intervals and can be adjusted between 1 and 25-ms. The default setting is setting 5 (2.5-ms).

Anti-mechanical bounce, aka AMB (solid yellow): This is a setting used to help prevent the trigger switch from bouncing closed and open due to recoil by the marker firing. AMB can be adjusted between 1 and 10, with a default of 3. A setting of 1 will disable the AMB feature.

Anti-bolt stick dwell, AKA ABS dwell (flickering green): ABS is a feature that will add a certain number of milliseconds to the dwell amount of the first shot you fire, if the marker rests idle for 10 seconds or more. This added dwell is designed to prevent any sort of pneumatically-created FSDO (first shot drop off). ABS is adjustable from 1 to 20 added milliseconds, with a default of 6-ms.

Maximum ROF (flickering red): This setting applies to all firing modes. The ROF cap is adjustable between 10.5 and 22-bps, in 1/2-bps increments. Setting this to "1" will set an unlimited rate of fire. The default setting is 1 (unlimited). The following chart shows the even balls-per-second equivalents to the settings on the board.

Rate of fire:
Blinking red
setting:
Rate of fire:
Blinking red
setting:
unlimited 1 17-bps 15
11-bps 3 18-bps 17
12-bps 5 19-bps 19
13-bps 7 20-bps 20
14-bps 9 21-bps 21
15-bps 11 22-bps 22
16-bps 13

Programming Video:
This is a video I made of an example of the programming. In this video, debounce was set to 5, then I decrease it to 3.
Virtue Ion programming (right click, save as)