KM2 Predator manual AFA 5.0 ZDSPB.com > Tech index > KM2 Predator manual AFA 5.0
This manual written by Ydna. Contact him at ydna@zdspb.com if you have any questions.
Predator code is installed onto Morlock boards that ship from TAG. Morlock boards that ship from KM2 are flashed with a different code.

To turn on the marker, flip the toggle switch while not holding the trigger down. If successful, the LED will turn on and stay on. This means you are ready to fire. Upon activation, the marker's anti-chop eyes are automatically active. There is no forced shot; the board automatically knows the difference between a ball being loaded and a ball not being loaded. If you wish to disable the eyes, hold the trigger down for three seconds.
Holding the trigger down for 3/4 of a second will force a shot if nothing has loaded.

Solid LED: Ball loaded, marker ready to fire
Slow-blinking LED: Eyes disabled
No LED: No ball loaded

You should expect approximately 15,000 shots from a single 9 volt alkaline battery. Lithium batteries will last longer.

Programming:

To adjust the board's settings, the two DIP switches on the surface of the board must both be off. With the DIP switches on, the marker will be set to whatever ROF you last had, and locked in semiauto. You will not be able to adjust any settings while the board is locked.

To enter the programming mode, turn the board on while holding down the trigger. The LED will blink then turn off. At this point you are expected to select a register. To do this, click the trigger the appropriate number of times corresponding to the desired register. Once you have selected a register, the LED will blink a certain number of times to tell you what the current setting is for that register. You then click the trigger for the new setting. If you accidentially selected the wrong register, simply turn the board off then back on again to continue programming. Once you have entered the new amount for a register, wait one second and the board will store the new setting then blink the LED twice. After the new setting has been stored, you return to the "main menu" where you can select another register to adjust. If adjusting register 1 (firing mode), after you select the new mode the marker will exit the programming mode and the gun will then be ready to fire.

Register: Function: Settings:
1
Fire mode 1 for semiautomatic
2 for autoresponse
3 for fully-automatic
4 for smooth ramp
5 for assisted ramp (increases depending on your trigger pull speed)
6 for fast ramp (maximum fire speed ramping
7 Triplet shot ramping
8 PSP assisted ramp
9 PSP fast ramp
10 PSP triplet shot ramp
11 NXL fullyauto
12 Breakout mode with fast ramping
13 OMFG mode
2
Rate of fire Maximum ROF in balls-per-second while eyes are disabled
3
Debounce setting Debounce setting in 1/3 millisecond increments
4
Solenoid dwell time Solenoid dwell in milliseconds
5
AFA entry speed Rate of fire in balls-per-second for the ramping modes
6
AFA shot count Pulls required to activate ramping modes
7
Fire delay Fire delay time in milliseconds
8
Eye delay Eye delay time in milliseconds
9
ABS activation time 1 for ABS disabled
2 for 5 seconds
3 for 10 seconds
4 for 15 seconds
10
ABS dwell time Added dwell time in milliseconds for ABS firing
11
Eyes off ROF ROF firing speed when eyes are disabled
12
ROF addition Adds a decimal amount to the max speed
1 for disabled (x.00-BPS)
2 for x.20-BPS
3 for x.40-BPS
4 for x.60-BPS
5 for x.80-BPS
13
Eye disable? 1 for hold trigger 2 seconds to disable eyes
2 for no eye disable
14
Clearing shot? 1 for hold trigger for 0.75 second to fire clearing shot
2 for no clearing shot
15
Eye sense 1 for reflective
2 for beam-break
16
Eye test See description below

Predatorprogramming.wmv (right click, save as) - This is a video I made of an example of programming. In this video I increase the dwell by one millisecond, then select semiauto.

Eye Test:

This can be used to test the performance of your eyes with paint.
For beam-break eyes, select register 16 with nothing in the breech. The LED will remain lit so long as the eyes see nothing in the chamber (beam not broke). If the LED doesn't light, it could be because the eyes are misaligned.
For reflective eyes, select register 16 with nothing in the breech. The LED will remain lit so long as there is no ball detected; when you drop a ball into the chamber the LED will light if it is detected.