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This is my custom modified and assembled, three-barrel monster scenario crowd busting demolition Ion setup. I call it the Super-Ion (or more accurately, the SuperIon 1, since there are others in the making). This is for use at the Big Game format events, where you are likely to be attacking or defending an area with 50-100 other people, against the same number of people, or more.
Here's the 2007 version.
I debutted this creation at the Michigan Monster Game 2006 at Hell Survivors. There were many red players that felt the wrath first-hand (and you know who you are). I take the SuperIon out to the field at least twice at each of the major HS Big Game format events (Monster Game and Tippmann Challenge).
· What is needed to run this?
The whole setup uses three hoppers, three regulators, and a max of three tanks. It can work with one or two tanks but the rate of fire is limited. Originally I tested out using one and two tanks, but it just didn't let me achieve the rates of fire that I wanted. The same thing goes for the regulators; the setup will function with one reg but the rate of fire will be drastically cut back, so I decided to just use three and save myself the limitations.
· How does it fire?
All three markers are tied into the middle trigger and will simultaneously fire when it's pulled. Further, each marker can be activated or deactivated at any time, in case of a problem or if the user wishes to limit the firepower to one or two guns instead of all three. For instance, the user can disable the left marker so he/she wouldn't have to stick out as far from the bunker, and still have the two other barrels available (I've actually done this, it proved very helpful).
· How fast does it fire?
Each marker can fire just over 20-bps [individually] as they are right now. I'm using the stock air fittings inside the guns since there's no need for QEVs. I use Revvis when on the field, so the actual rate of fire ends up being around 12-bps for each marker. This may initially seem small, but in reality it is an absolutely devastating amount of firepower to throw out when on the field (12x3). There's no need to use anything faster like Halos, which will waste more paint than necessary and add on weight that I don't want to deal with.
· Can it chop?
No, each marker uses its own individual pair of eyes so there is no chopping and nothing to worry about. There's an LED on the back of each frame that indicates the eye status, either ball loaded or not. If one marker has a jam or runs out of paint, the other two will continue to fire as long as needed.
· What kind of board/boards is/are in there?
These markers use a modified version of a board that is yet to be released.
· How much does it weigh?
The weight is 8 pounds without tanks or hoppers. While out on the field, I carry two tanks on remote (backpack) and leave the third on the main platform. This helps keep weight to a manageable amount, and helps balance it out. I also use a shoulder strap that helps take the weight off between games.
· What about using a backpack loader to feed it?
Although this idea is thrown around a lot in the scenario world, there really isn't such thing as the backpack loader. There aren't any loaders out there that could be used for it (q-loader wouldn't work, nor would a WARP feed) so it would involve creating a whole new loader from the ground-up. I'm not interested in that at the moment so I'll stick to the conventional hopper styles.
Some of the creation of this project is described in the Custom Work SuperIon page.
Demo videos (scroll down to SuperIon)
Action videos
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